﻿COMP {
RsID 100
Strg "Terrain Layer"
Strg "Terrain # 64"
}
COMP {
RsID 101
Strg "Terrain"
Strg "Terrain # 1"
}
COMP {
RsID 132
Strg "Sonnenlicht"
Strg "Basis Licht"
}
COMP {
RsID 133
Strg "Mondlicht"
Strg "Basis Licht"
}
COMP {
RsID 134
Strg "Himmel"
Strg "Vier Elemente"
}
COMP {
RsID 135
Strg "Sky Part"
Strg ""
}
COMP {
RsID 136
Strg "Terrain"
Strg "Terrain"
}
COMP {
RsID 137
Strg "Plane"
Strg "Basis"
}
COMP {
RsID 138
Strg "Sonnenlicht"
Strg ""
}
COMP {
RsID 139
Strg "Mondlicht"
Strg ""
}
COMP {
RsID 140
Strg "SkyPreview Part"
Strg ""
}
COMP {
RsID 145
Strg "Interactive Sun Part"
Strg ""
}
COMP {
RsID 150
Strg "Interactive Sun Part"
Strg ""
}
COMP {
RsID 166
Strg "Himmel"
Strg ""
}
COMP {
RsID 171
Strg "TG Drawing Window"
Strg ""
}
COMP {
RsID 174
Strg "Terrain Preview Pane Part"
Strg ""
}
COMP {
RsID 175
Strg "Terrain Preview Part"
Strg ""
}
COMP {
RsID 176
Strg "Terrain Filter Part"
Strg ""
}
COMP {
RsID 177
Strg "Terrain General Part"
Strg ""
}
COMP {
RsID 178
Strg "Noise Filter Custom Part"
Strg ""
}
COMP {
RsID 184
Strg "Realistischer Himmel"
Strg "Vier Elemente"
}
COMP {
RsID 256
Strg "Schnee"
Strg "Natur Funktion"
}
COMP {
RsID 257
Strg "Feuer"
Strg "Natur Funktion"
}
COMP {
RsID 258
Strg "Wasser : Wellen"
Strg "Natur Funktion"
}
COMP {
RsID 259
Strg "Wasser : Riffeln"
Strg "Natur Funktion"
}
COMP {
RsID 500
Strg "Terrain Editable"
Strg "# 1"
}
COMP {
RsID 501
Strg "Null Generator"
Strg "Erweiterter Generator"
}
COMP {
RsID 502
Strg "Farbverlauf Generator"
Strg "Erweiteter Generator"
}
COMP {
RsID 503
Strg "Fraktal Funktion Generator"
Strg "Erweiterter Generator"
}
COMP {
RsID 504
Strg "Kuppel Generator"
Strg "Erweiterter Generator"
}
COMP {
RsID 505
Strg "Displacement Generator"
Strg "Erweiterter Generator"
}
COMP {
RsID 550
Strg "Plateau"
Strg "Generator"
}
COMP {
RsID 551
Strg "Gerades Gebirge"
Strg "Generator"
}
COMP {
RsID 552
Strg "Gebirge"
Strg "Generator"
}
COMP {
RsID 553
Strg "Tal und Gebirge"
Strg "Generator"
}
COMP {
RsID 554
Strg "Tal und gerades Gebirge"
Strg "Generator"
}
COMP {
RsID 555
Strg "Kleiner Berg"
Strg "Generator"
}
COMP {
RsID 556
Strg "Rundes Gebirge"
Strg "Generator"
}
COMP {
RsID 557
Strg "Hügel"
Strg "Generator"
}
COMP {
RsID 558
Strg "Glätte Ebene"
Strg "Generator"
}
COMP {
RsID 559
Strg "Krater"
Strg "Generator"
}
COMP {
RsID 600
Strg "Null Kanten Filter"
Strg "Filter"
}
COMP {
RsID 601
Strg "Canyon Filter"
Strg "Filter"
}
COMP {
RsID 602
Strg "Gletscher Filter"
Strg "Filter"
}
COMP {
RsID 603
Strg "Glätte Filter"
Strg "Filter"
}
COMP {
RsID 604
Strg "Skaliere Höhen Filter"
Strg "Filter"
}
COMP {
RsID 605
Strg "Plateau Filter"
Strg "Filter"
}
COMP {
RsID 607
Strg "Terrassen Filter"
Strg "Filter"
}
COMP {
RsID 608
Strg "Erosionsfilter"
Strg "Filter"
}
COMP {
RsID 609
Strg "Invertiere Filter"
Strg "Filter"
}
COMP {
RsID 610
Strg "Gauss Filter"
Strg "Filter"
}
COMP {
RsID 611
Strg "Rausch Filter"
Strg "Filter"
}
COMP {
RsID 700
Strg "Benutzerdefiniert"
Strg "Terrain Distribution # 32"
}
COMP {
RsID 701
Strg "Felsen"
Strg "Terrain Distribution # 32"
}
COMP {
RsID 702
Strg "Land"
Strg "Terrain Distribution # 32"
}
COMP {
RsID 703
Strg "Gras"
Strg "Terrain Distribution # 32"
}
COMP {
RsID 704
Strg "Schnee"
Strg "Terrain Distribution # 32"
}
COMP {
RsID 705
Strg "Einfach"
Strg "Terrain Distribution # 32"
}
COMP {
RsID 706
Strg "Überall"
Strg "Terrain Distribution # 32"
}
COMP {
RsID 710
Strg "Terrain Bump"
Strg "Umgebungsfunktion"
}
COMP {
RsID 900
Strg "Volumen Wolken"
Strg "Wolken"
}
COMP {
RsID 911
Strg "Basis Shape"
Strg "Basic Shape"
}
COMP {
RsID 912
Strg "Cumulus 1"
Strg "Cumulus 1"
}
COMP {
RsID 914
Strg "Cumulus 2"
Strg "Cumulus 2"
}
COMP {
RsID 915
Strg "Grosser Cumulus"
Strg "Big Cumulus"
}
COMP {
RsID 970
Strg "Volumetric Cloud Preview Pane Part"
Strg ""
}
COMP {
RsID 971
Strg "Volumetric Cloud Preview Part"
Strg ""
}
COMP {
RsID 973
Strg "Volumetric Clouds General Part"
Strg ""
}
COMP {
RsID 1000
Strg "Ozean"
Strg ""
}
COMP {
RsID 2000
Strg "Bearbeite Terrain"
Strg ""
}
COMP {
RsID 2001
Strg "Raw Import Dialog"
Strg ""
}
COMP {
RsID 2002
Strg "Fractal Function Dialog Part"
Strg ""
}
PMap {
RsID 100
Strg "Verteilung"
Strg "Shader"
Strg "Name"
}
PMap {
RsID 101
Strg "Globaler Shader"
Strg "Grösse"
Strg "Bump Verteilung"
Strg "Bump Amplitude"
Strg "Bump folge Terrain"
Strg "Bump Rauhigkeit"
Strg "Layer Liste"
}
PMap {
RsID 132
Strg "Intensität"
Strg "Skalierungsfaktor"
Strg "Grösse"
}
PMap {
RsID 133
Strg "Intensität"
Strg "Skalierungsfaktor"
Strg "Grösse"
}
PMap {
RsID 134
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Zeit"
Strg "Grund Höhe"
Strg "Sonnen Farbe"
Strg "Sonnen Position U"
Strg "Sonnen Position V"
Strg "Sonnen Position W"
Strg "Sonnen Aura grösse"
Strg "Sonnen Aura Farbe"
Strg "Mond Farbe"
Strg "Mond Position U"
Strg "Mond Position V"
Strg "Mond Position W"
Strg "Mond Aura grösse"
Strg "Mond Aura Farbe"
Strg "Mond Phase"
Strg "Mond Neigung"
Strg "Himmels Farbe"
Strg "Grund Farbe"
Strg "Nebel Farbe"
Strg "Nebel Höhe Start"
Strg "Nebel Höhe Stop"
Strg "Nebel Distanz"
Strg "Nebel Intensität"
Strg "Wolke 1 Farbe"
Strg "Wolke 1 Höhe"
Strg "Wolke 1 Dicke"
Strg "Wolke 1 Deckung"
Strg "Wolke 1 Massigkeit"
Strg "Wolke 1 X-Anteil"
Strg "Wolke 1 Y-Anteil"
Strg "Wolke 1 Rotation"
Strg "Wolke 1 Geschwindigkeit"
Strg "Wolke 1 Transformation Geschwindigkeit"
Strg "Wolke 2 Farbe"
Strg "Wolke 2 Höhe"
Strg "Wolke 2 Dicke"
Strg "Wolke 2 Deckung"
Strg "Wolke 2 Massigkeit"
Strg "Wolke 2 X-Anteil"
Strg "Wolke 2 Y-Anteil"
Strg "Wolke 2 Rotation"
Strg "Wolke 2 Geschwindigkeit"
Strg "Wolke 2 Transformation Geschwindigkeit"
Strg "Wolke 3 Farbe"
Strg "Wolke 3 Höhe"
Strg "Wolke 3 Dicke"
Strg "Wolke 3 Deckung"
Strg "Wolke 3 Massigkeit"
Strg "Wolke 3 X-Anteil"
Strg "Wolke 3 Y-Anteil"
Strg "Wolke 3 Rotation"
Strg "Wolke 3 Geschwindigkeit"
Strg "Wolke 3 Transformation Geschwindigkeit"
Strg "Wolke 4 Farbe"
Strg "Wolke 4 Höhe"
Strg "Wolke 4 Dicke"
Strg "Wolke 4 Deckung"
Strg "Wolke 4 Massigkeit"
Strg "Wolke 4 X-Anteil"
Strg "Wolke 4 Y-Anteil"
Strg "Wolke 4 Rotation"
Strg "Wolke 4 Geschwindigkeit"
Strg "Wolke 4 Transformation Geschwindigkeit"
Strg "Sonne (Vorn/Hinten)"
Strg "Mond (Vorn/Hinten)"
Strg "Nebel (EIN/AUS)"
Strg "Wolke 1 (EIN/AUS)"
Strg "Wolke 2 (EIN/AUS)"
Strg "Wolke 3 (EIN/AUS)"
Strg "Wolke 4 (EIN/AUS)"
Strg "Weltall Umfang"
Strg "Sonnenuntergang Himmel Farbe"
Strg "Regenbogen Intensität"
Strg "Dunst Farbe"
Strg "Dunst Höhe"
Strg "Dunst Distanz"
Strg "Dunst Intensität"
Strg "Regenbogen (EIN/AUS)"
Strg "Dunst (EIN/AUS)"
}
PMap {
RsID 136
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Grösse X"
Strg "Grösse Y"
Strg "Grösse Z"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Welt X Grösse"
Strg "Welt Y Grösse"
Strg "Skalierungsfaktor"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 137
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Skalierungsfaktor"
}
PMap {
RsID 138
}
PMap {
RsID 139
}
PMap {
RsID 166
Strg "Helligkeit"
}
PMap {
RsID 184
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Zeit"
Strg "Horizont Höhe"
Strg "Sonnen Farbe"
Strg "Sonnen Position U"
Strg "Sonnen Position V"
Strg "Sonnen Position W"
Strg "Sonnen Aura grösse"
Strg "Sonnen Aura Farbe"
Strg "Mond Farbe"
Strg "Mond Position U"
Strg "Mond Position V"
Strg "Mond Position W"
Strg "Mond Aura grösse"
Strg "Mond Aura Farbe"
Strg "Mond Phase"
Strg "Mond Neigung"
Strg "Himmels Farbe"
Strg "Grund Farbe"
Strg "Nebel Farbe"
Strg "Nebel Höhe Start"
Strg "Nebel Höhe Stop"
Strg "Nebel Distanz"
Strg "Nebel Intensität"
Strg "Wolke 1 Farbe"
Strg "Wolke 1 Höhe"
Strg "Wolke 1 Dicke"
Strg "Wolke 1 Deckung"
Strg "Wolke 1 Massigkeit"
Strg "Wolke 1 X-Anteil"
Strg "Wolke 1 Y-Anteil"
Strg "Wolke 1 Rotation"
Strg "Wolke 1 Geschwindigkeit"
Strg "Wolke 1 Transformation"
Strg "Wolke 2 Farbe"
Strg "Wolke 2 Höhe"
Strg "Wolke 2 Dicke"
Strg "Wolke 2 Deckung"
Strg "Wolke 2 Massigkeit"
Strg "Wolke 2 X-Anteil"
Strg "Wolke 2 Y-Anteil"
Strg "Wolke 2 Rotation"
Strg "Wolke 2 Geschwindigkeit"
Strg "Wolke 2 Transformation"
Strg "Wolke 3 Farbe"
Strg "Wolke 3 Höhe"
Strg "Wolke 3 Dicke"
Strg "Wolke 3 Deckung"
Strg "Wolke 3 Massigkeit"
Strg "Wolke 3 X-Anteil"
Strg "Wolke 3 Y-Anteil"
Strg "Wolke 3 Rotation"
Strg "Wolke 3 Geschwindigkeit"
Strg "Wolke 3 Transformation"
Strg "Wolke 4 Farbe"
Strg "Wolke 4 Höhe"
Strg "Wolke 4 Dicke"
Strg "Wolke 4 Deckung"
Strg "Wolke 4 Massigkeit"
Strg "Wolke 4 X-Anteil"
Strg "Wolke 4 Y-Anteil"
Strg "Wolke 4 Rotation"
Strg "Wolke 4 Geschwindigkeit"
Strg "Wolke 4 Transformation"
Strg "Sun (Vorn/Hinten)"
Strg "Mond (Vorn/Hinten)"
Strg "Nebel (EIN/AUS)"
Strg "Wolke 1 (EIN/AUS)"
Strg "Wolke 2 (EIN/AUS)"
Strg "Wolke 3 (EIN/AUS)"
Strg "Wolke 4 (EIN/AUS)"
Strg "Dunst Dichte"
Strg "Dunst Rot Filter"
Strg "Dunst Grün Filter"
Strg "Dunst Blau Filter"
Strg "Sun Intensität am Zenith(verdeckt)"
Strg "Sun Intensität am Zenith"
Strg "Trübung Anteil (% Dunst in Luft)"
Strg "Luft Streuung Rot Faktor"
Strg "Luft Streuung Grün Faktor"
Strg "Luft Streuung Blau Faktor"
Strg "Probenummern entlang Strahlen"
Strg "Auto Refresh Vorschau Render"
Strg "Anzeigen Grund (EIN/AUS)"
Strg "Sonnen grösse"
Strg "Skalierungsfaktor (von Szene)"
Strg "Skalierungsfaktor (zu Realität)"
Strg "Layer1 Bewegung Richtung"
Strg "Layer2 Bewegung Richtung"
Strg "Layer3 Bewegung Richtung"
Strg "Layer4 Bewegung Richtung"
Strg "Layer1 Oktaven"
Strg "Layer2 Oktaven"
Strg "Layer3 Oktaven"
Strg "Layer4 Oktaven"
Strg "Jahr"
Strg "Monat"
Strg "Tag"
Strg "Stunde"
Strg "Breitengrad"
Strg "Längengrad"
Strg "Sonnenhöhe Winkel"
Strg "Sonne Azimuth Winkel"
Strg "Verteilung von Wolke Layer 1"
Strg "Verteilung von Wolke Layer 2"
Strg "Verteilung von Wolke Layer 3"
Strg "Verteilung von Wolke Layer 4"
Strg "Shadow Einstellungen"
Strg "Aktivieren Shadows von Wolke Layer 1"
Strg "Aktivieren Shadows von Wolke Layer 2"
Strg "Aktivieren Shadows von Wolke Layer 3"
Strg "Aktivieren Shadows von Wolke Layer 4"
Strg "Typ von Wolke Layer 1"
Strg "Typ von Wolke Layer 2"
Strg "Typ von Wolke Layer 3"
Strg "Typ von Wolke Layer 4"
Strg "Layer1 Silberstreifen"
Strg "Layer2 Silberstreifen"
Strg "Layer3 Silberstreifen"
Strg "Layer4 Silberstreifen"
Strg "Schnell Modus"
Strg "Schatten werfen"
}
PMap {
RsID 256
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Negativ Gefälle"
Strg ""
Strg "Positiv Gefälle"
}
PMap {
RsID 257
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Feuer Farbe"
Strg "Feuer Turbulenz"
Strg "Feuer Vollendung"
Strg ""
Strg ""
}
PMap {
RsID 258
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Zeit"
Strg "Allgemein Maßstab"
Strg "Winkel 1"
Strg "Unruhe 1"
Strg "Skala 1"
Strg "Amplitude 1"
Strg "Winkel 2"
Strg "Unruhe 2"
Strg "Skala 2"
Strg "Amplitude 2"
Strg "Winkel 3"
Strg "Unruhe 3"
Strg "Skala 3"
Strg "Amplitude 3"
Strg "Welle 1 An"
Strg "Welle 2 An"
Strg "Welle 3 An"
Strg "Berechne Interferenzen"
Strg "Unruhe Werte"
}
PMap {
RsID 259
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Zeit"
Strg "Skala"
Strg "Amplitude"
Strg "Dämpfung"
Strg "Zentriere H"
Strg "Zentriere V"
Strg "Unruhe"
}
PMap {
RsID 500
Strg "Bild Breite"
Strg "Bild Höhe"
Strg "Min Höhe"
Strg "Max Höhe"
}
PMap {
RsID 502
Strg "Höhe"
Strg "Richtung"
}
PMap {
RsID 503
Strg "Verteilung"
Strg "Rauschen Typ"
Strg "Fraktal Typ"
Strg "Höhe"
Strg "Einrichtung Grösse Schieber"
Strg "Einrichtung Grösse Wert"
Strg "Rauhigkeit"
Strg "Offset"
Strg "Zunahme"
Strg "Lückenhaftigkeit"
Strg "Auto Oktaven"
Strg "Oktaven"
}
PMap {
RsID 504
Strg "Höhe"
Strg "Stärke"
}
PMap {
RsID 505
Strg "Verteilung"
Strg "Einrichtung Grösse Schieber"
Strg "Einrichtung Grösse Wert"
Strg "Höhe"
Strg "Rauhigkeit"
}
PMap {
RsID 550
Strg "Verteilung"
Strg "Einrichtung Grösse Schieber"
Strg "Einrichtung Grösse Wert"
Strg "Höhe"
Strg "Gebirge"
Strg "Gebirge Stärke"
Strg "Ebene Ausmaß"
Strg "Ebene Offset"
Strg "Random Höhe"
}
PMap {
RsID 551
Strg "Verteilung"
Strg "Einrichtung Grösse Schieber"
Strg "Einrichtung Grösse Wert"
Strg "Höhe"
Strg "Rauhigkeit"
}
PMap {
RsID 552
Strg "Verteilung"
Strg "Einrichtung Grösse Schieber"
Strg "Einrichtung Grösse Wert"
Strg "Höhe"
Strg "Rauhigkeit"
}
PMap {
RsID 553
Strg "Verteilung"
Strg "Einrichtung Grösse Schieber"
Strg "Einrichtung Grösse Wert"
Strg "Höhe"
Strg "Rauhigkeit"
Strg "Tal"
}
PMap {
RsID 554
Strg "Verteilung"
Strg "Einrichtung Grösse Schieber"
Strg "Einrichtung Grösse Wert"
Strg "Höhe"
Strg "Rauhigkeit"
Strg "Tal"
}
PMap {
RsID 555
Strg "Verteilung"
Strg "Einrichtung Grösse Schieber"
Strg "Einrichtung Grösse Wert"
Strg "Höhe"
Strg "Rauhigkeit"
}
PMap {
RsID 556
Strg "Verteilung"
Strg "Einrichtung Grösse Schieber"
Strg "Einrichtung Grösse Wert"
Strg "Höhe"
Strg "Rauhigkeit"
Strg "Stärke"
}
PMap {
RsID 557
Strg "Verteilung"
Strg "Einrichtung Grösse Schieber"
Strg "Einrichtung Grösse Wert"
Strg "Höhe"
Strg "Rauhigkeit"
Strg "Stärke"
}
PMap {
RsID 558
Strg "Verteilung"
Strg "Einrichtung Grösse Schieber"
Strg "Einrichtung Grösse Wert"
Strg "Höhe"
Strg "Rauhigkeit"
}
PMap {
RsID 559
Strg "Krater anzahl"
Strg "Verteilung"
Strg "Krater Radius"
Strg "Krater Höhe"
Strg "Variation"
Strg "Deformation"
Strg "Stärke"
Strg "Innen Boden Radius"
Strg "Innerer Rand Radius"
Strg "Äusserer Rand Radius"
Strg "Boden Höhe"
Strg "Rand Höhe"
}
PMap {
RsID 600
Strg "Strength"
}
PMap {
RsID 601
Strg "Strength"
Strg "Offset"
Strg "Plain"
}
PMap {
RsID 602
Strg "Strength"
}
PMap {
RsID 603
Strg "Strength"
Strg "Radius"
}
PMap {
RsID 604
Strg "Min Height"
Strg "Max Height"
Strg "Mode"
}
PMap {
RsID 605
Strg "Plateau Size"
Strg "Plateau Strength"
Strg "Strength"
Strg "Offset"
}
PMap {
RsID 607
Strg "Terrace Count"
Strg "Plain Strength"
Strg "Terrace Sharpness"
Strg "Terrace Type"
Strg "Enable Variation"
Strg "Seed"
Strg "Amplitude"
Strg "Featue Scale"
Strg "Feature Size"
}
PMap {
RsID 608
Strg "Erosion Cycle"
Strg "Enable Rain Erosion"
Strg "Strength"
Strg "Smooth"
Strg "Enable Thermal Erosion"
Strg "Talus Angle"
Strg "Resistance"
Strg "Enable Wind Erosion"
Strg "Wind Strength"
Strg "Wind Smooth"
Strg "Enable Smooth Erosion"
Strg "Smooth Strength"
}
PMap {
RsID 609
Strg "Level"
}
PMap {
RsID 610
Strg "Strength"
}
PMap {
RsID 611
Strg "Noise Seed"
Strg "Noise Size"
Strg "Noise Amplitude"
Strg "Noise Offset"
Strg "Slope Influence"
Strg "Slope Min"
Strg "Slope Min Blend"
Strg "Slope Max"
Strg "Slope Max Blend"
Strg "Altitude Influence"
Strg "Altitude Min"
Strg "Altitude Min Blend"
Strg "Altitude Max"
Strg "Altitude Max Blend"
Strg "Orientation Influence"
Strg "Orientation Direction"
Strg "Orientation Pitch"
Strg "Orientation Blend"
}
PMap {
RsID 700
Strg "Seed"
Strg "Coverage"
Strg "Noise"
Strg "Size"
Strg "Slope Influence"
Strg "Slope Min"
Strg "Slope Min Blend"
Strg "Slope Max"
Strg "Slope Max Blend"
Strg "Altitude Influence"
Strg "Altitude Min"
Strg "Altitude Min Blend"
Strg "Altitude Max"
Strg "Altitude Max Blend"
Strg "Orientation Influence"
Strg "Orientation Direction"
Strg "Orientation Pitch"
Strg "Orientation Blend"
Strg "Bump Size"
Strg "Bump Seed"
Strg "Bump Amplitude"
Strg "Bump Follow Terrain"
Strg "Bump Roughness"
}
PMap {
RsID 701
Strg "Size"
Strg "Seed"
Strg "Coverage"
Strg "Noise"
Strg "Min Slope"
Strg "Min Slope Blend"
Strg "Bump Seed"
Strg "Bump Amplitude"
Strg "Bump Follow Terrain"
Strg "Bump Roughness"
}
PMap {
RsID 702
Strg "Size"
Strg "Seed"
Strg "Coverage"
Strg "Noise"
Strg "Max Slope"
Strg "Max Slope Blend"
Strg "Bump Seed"
Strg "Bump Amplitude"
}
PMap {
RsID 703
Strg "Size"
Strg "Seed"
Strg "Coverage"
Strg "Noise"
Strg "Max Slope"
Strg "Max Slope Blend"
Strg "Altitude Min"
Strg "Altitude Min Blend"
Strg "Altitude Max"
Strg "Altitude Max Blend"
Strg "Bump Seed"
Strg "Bump Amplitude"
}
PMap {
RsID 704
Strg "Size"
Strg "Seed"
Strg "Coverage"
Strg "Noise"
Strg "Max Slope"
Strg "Max Slope Blend"
Strg "Altitude Min"
Strg "Altitude Min Blend"
Strg "Orientation Direction"
Strg "Orientation Pitch"
Strg "Orientation Blend"
Strg "Orientation Influence"
}
PMap {
RsID 705
Strg "Size"
Strg "Seed"
Strg "Coverage"
Strg "Noise"
}
PMap {
RsID 710
Strg "Bump Seed"
Strg "Bump Amplitude"
Strg "Bump Follow Terrain"
Strg "Bump Roughness"
Strg "Uniform Scaling"
Strg "Size"
Strg "X Size"
Strg "Y Size"
Strg "Z Size"
}
PMap {
RsID 900
Strg "Wolke Diffuse Farbe"
Strg "Genauigkeit Voreinstellung"
Strg "Helligkeit"
Strg "Opazität z.b. Untergang"
Strg "Phase"
Strg "Aktiviere Shadow casting"
Strg "Schatten Intensität"
Strg ""
Strg ""
Strg ""
Strg "Länge x in Inch"
Strg "Länge y in Inch"
Strg "Länge z in Inch"
Strg "Anzahl von Inch"
Strg "Anzahl von Meilen"
Strg "Lichteinstellung Quelle"
Strg "Aktiviere GI"
Strg "Anteil von GI"
Strg "Betrifft indirekte Beleuchtung"
Strg "Präzision"
Strg "Präzision des Shapes"
Strg "Präzision vom Himmelslicht"
Strg "Aktiviere Licht Cache"
Strg "Grösse vom Licht Cache"
Strg "Aktiviere Octree"
Strg "Tiefe vom Octree"
Strg "Shape typ"
Strg "Auto Refresh"
Strg "Refresh modus"
}
PMap {
RsID 911
Strg "Primitive"
Strg "Aktiviere Details"
Strg "Oktaven"
Strg "Lebensdauer von Detail Rauschen"
Strg "Rauschen Typ"
Strg "Dichte"
Strg "Grenzwert min-max"
Strg "Ausmaß"
Strg "Verteilung"
Strg "Phase"
}
PMap {
RsID 912
Strg "Dichte"
Strg "Unterseiten Flachheit"
Strg "Typ von Rauschen"
Strg "Schärfe"
Strg "Rauschen Skalierung"
Strg "Verteilung"
Strg "Phase"
}
PMap {
RsID 914
Strg "Dichte"
Strg "Unterseiten Flachheit"
Strg "Typ von Rauschen"
Strg "Schärfe"
Strg "Rauschen Skalierung"
Strg "Verteilung"
Strg "Phase"
}
PMap {
RsID 915
Strg "Unterseiten Flachheit"
Strg "Anzahl von Kugeln"
Strg "Radius Faktor"
Strg "Dichte"
Strg "Wurzel Anzahl"
Strg "Verteilung"
Strg "Phase"
Strg "Aktiviere Details"
Strg "Oktaven"
Strg "Lebensdauer von Detail Rauschen"
Strg "Rauschen Typ"
Strg "Dichte"
Strg "Grenzwert min-max"
Strg "Ausmaß"
}
PMap {
RsID 1000
Strg "Grösse"
Strg "Welle Amplitude"
Strg "Wind Winkel"
Strg "Aktuelle Zeit"
Strg "System Periode"
Strg "Auswahl Gitter"
Strg "Keine Welle bewegt gegen den Wind"
Strg "Aufheben szenen Zeit"
Strg ""
}
TABS {
RsID 160
Strg "Dunst"
Strg "Nebel"
Strg "Layer 1"
Strg "Layer 2"
Strg "Layer 3"
Strg "Layer 4"
}
TABS {
RsID 161
Strg "Allgemein"
Strg "Shading"
}
TABS {
RsID 163
Strg "Bump"
Strg "Rauschen"
Strg "Höhe"
Strg "Gefälle"
Strg "Ausrichtung"
}
TABS {
RsID 164
Strg "Bump"
Strg "Rauschen"
Strg "Gefälle"
}
TABS {
RsID 165
Strg "Bump"
Strg "Rauschen"
Strg "Gefälle"
}
TABS {
RsID 166
Strg "Bump"
Strg "Rauschen"
Strg "Höhe"
Strg "Gefälle"
}
TABS {
RsID 167
Strg "Rauschen"
Strg "Höhe"
Strg "Gefälle"
Strg "Ausrichtung"
}
TABS {
RsID 170
Strg "Höhe"
Strg "Gefälle"
Strg "Ausrichtung"
}
TABS {
RsID 187
Strg "Atmosphäre"
Strg "Nebel"
Strg "Wolken 1"
Strg "Wolken 2"
Strg "Wolken 3"
Strg "Wolken 4"
}
TBAR {
RsID 150
Strg "Standard"
Strg "Anstrich"
Strg "Erhebung"
Strg "Krater"
Strg "Erodieren"
}
TBAR {
RsID 151
Strg "Kamera Werkzeuge"
Strg "Track XY"
Strg "Dolly"
Strg "Track XZ"
}
TBAR {
RsID 152
Strg "Kamera Werkzeuge"
Strg "Track XY"
Strg "Dolly"
Strg "Track XZ"
}
STR {
RsID 128
Strg "Speichere Bild"
Strg "Lade Bild"
Strg "Erde : Erstelle mesh ..."
Strg "Ozean Shader"
}
STR {
RsID 129
Strg "Kann Datei nicht finden: ^0"
Strg "Mesh Datei"
Strg "Lade mesh Datei"
Strg "RAW 8 bit, 16 bit"
Strg "RAW-fp 32 bit"
Strg "Import erfolglos"
Strg "Export erfolglos"
Strg "Berechne Höhe map..."
Strg "Speichere Voreinstellung"
Strg "Data"
Strg "Terrains"
Strg "Benutzer"
Strg "Render Vorschau"
Strg "Fehler während des lesens der Voreinstellungen"
Strg "Terrain Shader"
Strg "Nicht genügend Speicher um Terrain bereitzustellen! Bitte reduziere die Auflösung vom Terrain."
Strg "\\Presets\\Terrains\\wizard.txt"
Strg "Terrain Shader"
}
STR {
RsID 130
Strg "Kann Datei nicht finden: ^0"
Strg "Import erfolglos"
Strg "Export erfolglos"
Strg "Speichere Voreinstellung"
Strg "Data"
Strg "VolumetricClouds"
Strg "Benutzer"
Strg "Render Vorschau"
Strg "Fehler während des lesens der Voreinstellungen"
Strg "\\Presets\\VolumetricClouds\\wizard.txt"
}
STR {
RsID 1000
Strg "Grösse vom Ozean Rechteck"
Strg "Grösse der höchsten Wellen"
Strg "Verwende die Simulationszeit anstelle von der Zeit der Szene"
Strg "Simulationszeit"
Strg "Der Anteil der Zeit nach welcher die Simulation zum selben Status zurückkehrt"
Strg "Kontrolliert die Richtung vom Wind"
Strg "Entfernt Wellen die sich gegen den Wind bewegen"
Strg "Kontrolliert die Genauigkeit der Simulation (höhere Einstellungen sind langsam)"
}
FTYP {
RsID 136
Strg "RAW 8 bit, 16 bit"
Strg "RAW-fp 32 bit"
}
FTYP {
RsID 137
Strg "Mesh Datei"
}
Node {
RsID 100
Strg "Layer Name"
Strg "Edit Text"
}
Node {
RsID 101
Strg "Bump"
}
Node {
RsID 132
Strg "Helligkeit"
Strg "Beachte: Dieses Licht wird verwendet mit einem Himmel oder mit einer Realistischen Himmels-atmosphäre."
Strg "Schatten werfen"
Strg "Schatten Intensität"
Strg "Licht Farbe"
Strg "Verwende nicht die aktuelle Atmosphäre"
}
Node {
RsID 133
Strg "Helligkeit"
Strg "Beachte: Dieses Licht wird verwendet mit einem Himmel oder mit einer Realistischen Himmels-atmosphäre."
Strg "Verwende nicht die aktuelle Atmosphäre"
Strg "Licht Farbe"
Strg "Schatten werfen"
Strg "Schatten Intensität"
}
Node {
RsID 134
Strg "Voreinstellung"
Strg "Vollendung"
Strg "Grund Höhe"
Strg "0.00"
Strg "Maximum Höhe"
Strg "100.00"
Strg "Verteilen"
Strg ""
Strg "Bearbeite"
}
Node {
RsID 136
Strg "Filter Layers"
Strg "3D Vorschau"
Strg "Welt Grösse"
Strg "0.00"
Strg "0.00"
Strg "x"
Strg "Size"
Strg "Speichere Höhe map in Datei"
Strg "Glätte normale"
Strg "Terrain-Maßstab ändern zu"
Strg "0.00"
Strg "x"
Strg "0.00"
Strg "Vorschau Qualität"
Strg ""
Strg "Vorschau Map Grösse"
Strg "x"
Strg "0"
Strg "0"
Strg "Vorschau"
Strg "Finale Map Grösse"
Strg "x"
Strg "0"
Strg "0"
Strg "Render Qualität"
Strg ""
Strg "Render"
Strg "Terrain Eigenschaften"
Strg "Verwende Displacement"
Strg "Subdivision"
Strg "Dieses wird das displacement generieren während des Renderns. 

Die Subdivisionsparameter vom displacement shader werden ignoriert."
Strg "Render Zeit Displacement"
}
Node {
RsID 137
Strg "Verwende diese flache primitive mit einige Wasser shaders zum erstellen von Ozeanen, Seen..."
Strg "Plane"
}
Node {
RsID 150
Strg "Zufügen"
Strg "Erhöhen"
Strg "Entfernen"
Strg "Niedriger"
Strg "Löschen"
Strg "Filter:"
Strg "Aktiviere"
Strg "Export"
Strg "Import"
Strg "Map"
Strg "Generiere"
Strg "Verteilen"
Strg ""
Strg "Auto
Update"
Strg "Generiere"
Strg ""
Strg "Map
Editor"
}
Node {
RsID 166
Strg "Dieses ambient Licht funktioniert mit dem (realistischen) Himmel entlang, und verwendet die dazugehörige Himmelsfarbe. 
Wenn die Szene keine Atmosphäare besitzt ist die Himmelsfarbe blau.

"
Strg "Helligkeit"
}
Node {
RsID 184
Strg "Horizont Höhe"
Strg ""
Strg "Bearbeite"
Strg "Grund Farbe"
Strg "Aktiviere Grund"
Strg "0.00"
Strg "Wolken Animation"
Strg "sek."
Strg "0.00"
}
Node {
RsID 185
Strg "Nacht"
Strg "Erweitert"
Strg "Sonne Grösse"
Strg "Aura Grösse"
Strg "Sonne"
Strg "Aura"
Strg "W"
Strg "(y-)"
Strg "N (x-)"
Strg "S (x+)"
Strg "E"
Strg "(y+)"
Strg "Sonne"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Meine Szene"
Strg "Standard Scene"
Strg "Auto Refresh"
Strg "Render"
Strg "Beachte: In der Standard Szene schauen wir in die NW-Richtung"
Strg "Vorschau"
Strg "Zeige den Mond"
Strg "Aura Grösse"
Strg "Phase"
Strg "Neigung"
Strg "Mond"
Strg "Aura"
Strg "N"
Strg "W"
Strg "E"
Strg "S"
Strg "Mond"
Strg "Genauigkeit"
Strg "Schnell"
Strg "Langsam"
Strg "Schnell Simulation"
Strg "Genauigkeit"
Strg "Keine"
Strg "Verwende Wolken Einstellungen"
Strg "Schatten erzwingen"
Strg "Beachte: Es beeinflußt Wolken Layer und volumetrische Wolken"
Strg "Schatten werfen (langsamer)"
}
Node {
RsID 186
Strg "Regenbogen"
Strg "Himmel"
Strg "Grund"
Strg "Himmel"
Strg "Aura Grösse"
Strg "Nacht"
Strg "Phase"
Strg "Mond"
Strg "Aura"
Strg "N"
Strg "W"
Strg "E"
Strg "S"
Strg "Neigung"
Strg "Mond"
Strg "Normal Kamera"
Strg "Fisch-Auge Kamera"
Strg "Vorschau"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aura Grösse"
Strg "Nacht"
Strg "Sonne"
Strg "Aura"
Strg "W"
Strg "N"
Strg "S"
Strg "E"
Strg "Sonne"
}
Node {
RsID 187
Strg "2004"
Strg "1"
Strg "1"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Berechne Sonnen-Position"
Strg "Jahr"
Strg "Monat"
Strg "Tag"
Strg "Stunde (GMT / dezimal format)"
Strg "Breitengrad von Zuschauerposition"
Strg "Längengrad von Zuschauerposition"
Strg "Zeit / Abstand information zur position der Sonne"
Strg "0.00"
Strg "0.00"
Strg "Höhe:"
Strg "Azimuth Winkel:"
Strg "...von Horizont"
Strg "...N = 0, E = 90, S = 180 
und W = 270"
}
Node {
RsID 256
Strg "Schnee verdeckt negatives Gefälle"
Strg "Schnee verdeckt positives Gefälle"
}
Node {
RsID 257
Strg "Vollendung"
Strg "Turbulence"
Strg "Transparence"
Strg "Verteilen"
}
Node {
RsID 258
Strg "Vollendung"
Strg "Berechne Interferenzen"
Strg "Aktiviere"
Strg "Winkel"
Strg "Amplitude"
Strg "Skala"
Strg "Unruhe"
Strg "Welle 1"
Strg "Unruhe Werte"
Strg "Global Ausmaß"
Strg "Aktiviere"
Strg "Winkel"
Strg "Amplitude"
Strg "Skala"
Strg "Unruhe"
Strg "Welle 2"
Strg "Aktiviere"
Strg "Winkel"
Strg "Amplitude"
Strg "Skala"
Strg "Unruhe"
Strg "Welle 3"
}
Node {
RsID 259
Strg "Vollendung"
Strg "Skala"
Strg "Amplitude"
Strg "Dämpfung"
Strg "Zentrieren H"
Strg "Zentrieren V"
Strg "Unruhe"
}
Node {
RsID 300
Strg "Regenbogen"
Strg "Himmel"
Strg "Grund"
Strg "Himmel"
Strg "Aura Grösse"
Strg "Nacht"
Strg "Phase"
Strg "Mond"
Strg "Aura"
Strg "N"
Strg "W"
Strg "E"
Strg "S"
Strg "Neigung"
Strg "Mond"
Strg "Normal Kamera"
Strg "Fisch-Auge Kamera"
Strg "Vorschau"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aktiviere"
Strg "Aura Grösse"
Strg "Nacht"
Strg "Sonne"
Strg "Aura"
Strg "W"
Strg "N"
Strg "S"
Strg "E"
Strg "Sonne"
}
Node {
RsID 310
Strg "Distanz"
Strg "Höhe"
Strg "Intensität"
Strg "Dunst Farbe"
Strg "Dunst"
}
Node {
RsID 311
Strg "Start"
Strg "Ende"
Strg "Distanz"
Strg "Intensität"
Strg "Nebel Farbe"
Strg "Nebel"
}
Node {
RsID 312
Strg "Höhe"
Strg "Rotation"
Strg "Dicke"
Strg "Deckung"
Strg "Geschwindigkeit"
Strg "Massigkeit"
Strg "Transformation Geschwindigkeit"
Strg "Wolken Farbe"
Strg "X Anteil"
Strg "Y Anteil"
Strg "Wolke Layer 1"
Strg "Dichte"
Strg "Einheitlichkeit"
}
Node {
RsID 313
Strg "Höhe"
Strg "X Anteil"
Strg "Y Anteil"
Strg "Rotation"
Strg "Dicke"
Strg "Deckung"
Strg "Geschwindigkeit"
Strg "Massigkeit"
Strg "Transformation Geschwindigkeit"
Strg "Wolken Farbe"
Strg "Wolke Layer 2"
}
Node {
RsID 314
Strg "Höhe"
Strg "X Anteil"
Strg "Y Anteil"
Strg "Rotation"
Strg "Dicke"
Strg "Deckung"
Strg "Geschwindigkeit"
Strg "Massigkeit"
Strg "Transformation Geschwindigkeit"
Strg "Wolken Farbe"
Strg "Wolke Layer 3"
}
Node {
RsID 315
Strg "Höhe"
Strg "X Anteil"
Strg "Y Anteil"
Strg "Rotation"
Strg "Dicke"
Strg "Deckung"
Strg "Geschwindigkeit"
Strg "Massigkeit"
Strg "Transformation Geschwindigkeit"
Strg "Wolken Farbe"
Strg "Wolke Layer 4"
}
Node {
RsID 316
Strg "Globale Helligkeit"
Strg "Dunst Höhe"
Strg "Dunst Dichte"
Strg "Rot Intensität"
Strg "Grün Intensität"
Strg "Blau Intensität"
Strg "Rot Filter"
Strg "Grün Filter"
Strg "Blau Filter"
Strg "Reset"
Strg "Dunst Farbe Control"
Strg "Himmel Farbe Control"
Strg "0.00"
Strg " in der Szene zugehörend zu"
Strg "0.00"
Strg "Atmosphäre"
}
Node {
RsID 317
Strg "Typ"
Strg "Wolke Farbe"
Strg "Silberstreifen"
Strg "Verteilung"
Strg "0"
Strg "Verteilen"
Strg "Dicke"
Strg "Deckung"
Strg "Massigkeit"
Strg "Micro Detail-Level"
Strg "Shape"
Strg "Höhe"
Strg "Layer Rotation"
Strg "X Anteil"
Strg "Y Anteil"
Strg "Position"
Strg "Bewegung"
Strg "Geschwindigkeit"
Strg "/ h"
Strg "x"
Strg "y"
Strg "Bewegung"
Strg "Richtung"
Strg ""
Strg "0.00"
Strg "Transformation"
Strg "Animation"
Strg "Schatten werfen"
Strg "Wolke Layer 1"
}
Node {
RsID 318
Strg "Typ"
Strg "Wolke Farbe"
Strg "Silberstreifen"
Strg "Verteilung"
Strg "0"
Strg "Verteilen"
Strg "Dicke"
Strg "Deckung"
Strg "Massigkeit"
Strg "Micro Detail-Level"
Strg "Shape"
Strg "Höhe"
Strg "Layer Rotation"
Strg "X Anteil"
Strg "Y Anteil"
Strg "Position"
Strg "Bewegung"
Strg "Geschwindigkeit"
Strg "/ h"
Strg "x"
Strg "y"
Strg "Bewegung"
Strg "Richtung"
Strg ""
Strg "0.00"
Strg "Transformation"
Strg "Animation"
Strg "Schatten werfen"
Strg "Wolke Layer 2"
}
Node {
RsID 319
Strg "Typ"
Strg "Wolke Farbe"
Strg "Silberstreifen"
Strg "Verteilung"
Strg "0"
Strg "Verteilen"
Strg "Dicke"
Strg "Deckung"
Strg "Massigkeit"
Strg "Micro Detail-Level"
Strg "Shape"
Strg "Höhe"
Strg "Layer Rotation"
Strg "X Anteil"
Strg "Y Anteil"
Strg "Position"
Strg "Bewegung"
Strg "Geschwindigkeit"
Strg "/ h"
Strg "x"
Strg "y"
Strg "Bewegung"
Strg "Richtung"
Strg ""
Strg "0.00"
Strg "Transformation"
Strg "Animation"
Strg "Schatten werfen"
Strg "Wolke Layer 1"
}
Node {
RsID 320
Strg "Typ"
Strg "Wolke Farbe"
Strg "Silberstreifen"
Strg "Verteilung"
Strg "0"
Strg "Verteilen"
Strg "Dicke"
Strg "Deckung"
Strg "Massigkeit"
Strg "Micro Detail-Level"
Strg "Shape"
Strg "Höhe"
Strg "Layer Rotation"
Strg "X Anteil"
Strg "Y Anteil"
Strg "Position"
Strg "Bewegung"
Strg "Geschwindigkeit"
Strg "/ h"
Strg "x"
Strg "y"
Strg "Bewegung"
Strg "Richtung"
Strg ""
Strg "0.00"
Strg "Transformation"
Strg "Animation"
Strg "Schatten werfen"
Strg "Wolke Layer 4"
}
Node {
RsID 321
Strg "Nebel Farbe"
Strg "Intensität"
Strg "Höhe"
Strg "Nebel"
}
Node {
RsID 322
Strg "Rauschen"
Strg "Textur"
Strg "Beleuchtung"
Strg "Luftstreuung"
Strg "Distanz Grenzwert"
Strg "Divisionsanzahl"
Strg "MultiStreuung"
Strg "Einrichtung Grösse"
Strg "Wolken Dicke (m)"
Strg "Neue Wolken"
Strg "Distanz MS"
}
Node {
RsID 350
Strg "Drehen"
Strg "Fläche"
Strg "3D Vorschau"
Strg "Generiere :"
Strg "Generiere Terrain"
Strg "Anstrich Grösse"
Strg "Weichheit"
Strg "Level"
Strg "Erhöhe Grösse"
Strg "Anstrich"
Strg "Importiere"
Strg "Exportiere"
Strg "Bildgrösse "
Strg "Zurück/Wiederhole"
Strg "Übernehme Filter :"
Strg "Ändere Terrain"
Strg "Filter"
Strg "Lösche"
}
Node {
RsID 352
Strg "Qualität"
Strg ""
Strg "Auto Update"
Strg "Update"
Strg "3D Vorschau"
Strg "Anstrich Grösse"
Strg "Weichheit"
Strg "Level"
Strg "Erhöhung Grösse"
Strg "Anstrich"
Strg "Import"
Strg "Export"
Strg "Zurück/Wiederhole"
Strg "Bildgrösse"
Strg "x"
Strg "Löschen"
}
Node {
RsID 353
Strg "Reset"
Strg "Render"
Strg "Auto Reset"
}
Node {
RsID 354
Strg "Auto Oktaven"
Strg ""
Strg "Oktaven"
Strg ""
Strg "Reset"
Strg "Lückenhaftigkeit"
Strg "Verteilung"
Strg "0"
}
Node {
RsID 499
Strg "Yards"
Strg "Hügel"
Strg ""
Strg "Kontinente"
Strg "0.00"
Strg "Höhe"
Strg "0.00"
Strg "Einrichtung Grösse"
}
Node {
RsID 500
Strg "Bildgrösse"
Strg "0"
Strg "0"
Strg "x"
Strg "Höhe"
Strg "0.00"
Strg "Bearbeite"
}
Node {
RsID 502
Strg "Höhe"
Strg "0.00"
Strg "Direction"
}
Node {
RsID 503
Strg "Verteilen"
Strg "Erweitert"
Strg "Rauhigkeit"
Strg "Offset"
Strg "Steigerung"
Strg "Funktionsparameter"
Strg "Perlin Rauschen"
Strg "Gezahntes Rauschen"
Strg "Rauschen Typ"
Strg "Mono Fraktal"
Strg "Multi Fraktal"
Strg "Hetero Fraktal"
Strg "Hybrid Multi Fraktal"
Strg "Fraktal Typ"
}
Node {
RsID 504
Strg "Höhe"
Strg "0.00"
Strg "Stärke"
}
Node {
RsID 505
Strg "Verteilen"
Strg "Rauhigkeit"
Strg "Höfe"
Strg "Hügel"
Strg ""
Strg "Kontinente"
Strg "0.00"
Strg "Höhe"
Strg "0.00"
Strg "Kenngröße"
}
Node {
RsID 506
Strg "Verteilen"
Strg "Rauhigkeit"
}
Node {
RsID 550
Strg "Verteilen"
Strg "Gebirge Anteil"
Strg "Gebirge Stärke"
Strg "Einfache Skalierung"
Strg "Einfaches Offset"
Strg "beliebige Höhe"
}
Node {
RsID 551
Strg "Verteilen"
Strg "Rauhigkeit"
}
Node {
RsID 552
Strg "Verteilen"
Strg "Rauhigkeit"
}
Node {
RsID 553
Strg "Verteilen"
Strg "Rauhigkeit"
Strg "Tal"
}
Node {
RsID 554
Strg "Verteilen"
Strg "Rauhigkeit"
Strg "Tal"
}
Node {
RsID 555
Strg "Verteilen"
Strg "Rauhigkeit"
}
Node {
RsID 556
Strg "Verteilen"
Strg "Rauhigkeit"
Strg "Stärke"
}
Node {
RsID 557
Strg "Verteilen"
Strg "Rauhigkeit"
Strg "Stärke"
}
Node {
RsID 558
Strg "Verteilen"
Strg "Rauhigkeit"
}
Node {
RsID 559
Strg "Krater Radius"
Strg "0.00"
Strg "Verteilen"
Strg "Krater Höhe"
Strg "0.00"
Strg "Krater Anzahl"
Strg "Variation"
Strg "Deformation"
Strg "Stärke"
}
Node {
RsID 600
Strg "Stärke"
}
Node {
RsID 601
Strg "Stärke"
Strg "Offset"
Strg "Ebene"
}
Node {
RsID 602
Strg "Stärke"
}
Node {
RsID 603
Strg "Stärke"
Strg "Radius"
}
Node {
RsID 604
Strg "Max Höhe"
Strg "0.00"
Strg "Min Höhe"
Strg "0.00"
Strg "Skala"
Strg "Befestigen"
Strg "Skala art"
}
Node {
RsID 605
Strg "Gebirge"
Strg "Plateau"
Strg "Stärke"
Strg "Plateau Grösse"
Strg "Offset"
}
Node {
RsID 607
Strg "Glätte Terrasse"
Strg "Schärfe Terrasse"
Strg "Terrassen Typ"
Strg "Ebenen Stärke"
Strg "Terrasse Schärfe"
Strg "Terrassen Anzahl"
Strg "Aktiviere"
Strg "Verteilen"
Strg "Kontinente"
Strg "Hügel"
Strg ""
Strg "Variation Grösse"
Strg "0.00"
Strg "Amplitude"
Strg "Variation"
}
Node {
RsID 608
Strg "Aktiviere"
Strg "Stärke"
Strg "Glätten"
Strg "Regen Erosion"
Strg "Aktiviere"
Strg "Schuttkegel Winkel"
Strg "Resistenz"
Strg "Thermal Bewitterung"
Strg "Aktiviere"
Strg "Stärke"
Strg "Glätten"
Strg "Wind Erosion"
Strg "Aktiviere"
Strg "Stärke"
Strg "Glätte Erosion"
Strg "Erosions grad"
}
Node {
RsID 609
Strg "Level"
}
Node {
RsID 610
Strg "Stärke"
}
Node {
RsID 611
Strg "Grösse"
Strg "0.00"
Strg "Amplitude"
Strg "0.00"
Strg "Offset"
Strg "0.00"
Strg "Rauschen"
Strg "Verteilen"
}
Node {
RsID 700
}
Node {
RsID 701
}
Node {
RsID 702
}
Node {
RsID 703
}
Node {
RsID 704
}
Node {
RsID 705
Strg "Rauschen"
}
Node {
RsID 710
Strg "Folge Terrain"
Strg "Rauhigkeit"
Strg "Verteilen"
Strg "Amplitude"
Strg "0.00"
Strg "X"
Strg "0.00"
Strg "Y"
Strg "0.00"
Strg "Z"
Strg "Ungleichförmig"
Strg "0.00"
Strg "Grösse"
}
Node {
RsID 800
Strg "Grösse"
Strg "0.00"
Strg "Rauschen"
Strg "Verteilen"
Strg "Deckung"
}
Node {
RsID 801
Strg "Einfluss"
Strg "Mischung"
Strg "0.00"
Strg "0.00"
Strg "Minimum"
Strg "0.00"
Strg "Mischung"
Strg "0.00"
Strg "Maximum"
}
Node {
RsID 802
Strg "Mischen"
Strg "Mischen"
Strg "Maximum"
Strg "Einfluss"
Strg "Minimum"
}
Node {
RsID 803
Strg "Abstand"
Strg "Mischen"
Strg "Richtung"
Strg "Einfluss"
}
Node {
RsID 804
Strg "Mischen"
Strg "Minimum"
}
Node {
RsID 805
Strg "Mischen"
Strg "Maximum"
}
Node {
RsID 806
Strg "Mischen"
Strg "0.00"
Strg "0.00"
Strg "Minimum"
Strg "0.00"
Strg "Mischung"
Strg "0.00"
Strg "Maximum"
}
Node {
RsID 807
Strg "Höhe"
Strg "0.00"
Strg "Mischen"
Strg "0.00"
Strg "Minimum"
}
Node {
RsID 808
Strg "Folge Terrain"
Strg "Amplitude"
Strg "Rauhigkeit"
}
Node {
RsID 809
Strg "Amplitude"
}
Node {
RsID 810
Strg "Folge Terrain"
Strg "Rauhigkeit"
Strg "Verteilen"
Strg "Amplitude"
Strg "Grösse"
Strg "0.00"
}
Node {
RsID 820
Strg "Einfluss"
Strg "Mischen"
Strg "0.00"
Strg "0.00"
Strg "Minimum"
Strg "0.00"
Strg "Mischen"
Strg "0.00"
Strg "Maximum"
}
Node {
RsID 821
Strg "Einfluss"
Strg "Minimum"
Strg "Mischen"
Strg "Minimum"
Strg "Maximum"
Strg "Mischen"
Strg "Maximum"
}
Node {
RsID 822
Strg "Abstand"
Strg "Mischen"
Strg "Richtung"
Strg "Einfluss"
}
Node {
RsID 900
Strg "Nur Sonnenlicht(Alle Lichter, wenn kein Sonnenlicht)"
Strg " Alle Lichter"
Strg ""
Strg "Himmelslicht hinzufügen(langsam)"
Strg "An globaler Beleuchtung teilnehmen(langsamer)"
Strg "Zu verwendendes Licht"
Strg "Shape"
Strg "Wolkenfarbe:"
Strg "Standard Werte"
Strg "Helligkeit"
Strg "Opazität"
Strg "Silberstreifen"
Strg ""
Strg "Schatten werfen Intensität"
Strg "Genauigkeit:"
Strg "Bearbeite"
Strg "Grösse:
"
Strg "X
"
Strg "0.00"
Strg "Y
"
Strg "0.00"
Strg "Z"
Strg "0.00"
Strg "0.00"
Strg "miles
"
Strg "0.00"
Strg "Einheiten in Carrara entsprechen zu
"
Strg "Eigenschaften"
Strg "Reset Ansicht"
Strg "Render"
Strg "Auto Refresh in:"
Strg "Entwurf Art"
Strg "Volle Genauigkeit"
Strg "3D Vorschau"
}
Node {
RsID 901
Strg "Sampling Genauigkeit"
Strg "Erhöhen um Rauschen zu reduzieren. 
Niedriger um Render Geschwindigkeit zu erhöhen."
Strg "Shape Genauigkeit"
Strg "Effekt abhängig vom shape."
Strg "Himmelslicht Genauigkeit"
Strg "Erhöhen um Farbstimmigkeit zu erweitern.
Niedriger um Render Geschwindigkeit zu erhöhen."
Strg "Genauigkeit"
Strg "Aktiviere Licht Cache Optimierung"
Strg "Max Grösse vom Cache"
Strg "Kb"
Strg "Erhöhen um Lichtartifakte zu reduzieren.
Niedriger um Render Geschwindigkeit zu erhöhen und Reduzierung von Speicherverwendung."
Strg "Licht Cache"
Strg "Aktiviere Shape Optimierung"
Strg "Grad der Details"
Strg "Erhöhen damit die Wolke eine menge leeren platz hat.
Verringern um die preprocess Zeit zu reduzieren."
Strg "Shape Cache"
}
Node {
RsID 902
Strg "Multiplikator"
Strg "Umgebungsfarbe :"
Strg "Licht Farbe :"
Strg "Richtung vom Licht :"
Strg "0.00"
Strg "0.00"
Strg "Licht Eigenschaften"
Strg "0.00"
Strg "Einheiten in Carrara"
Strg "0.00"
Strg "entspricht in"
Strg "miles"
Strg "Physik Proportionen"
Strg "Standard Werte"
}
Node {
RsID 908
Strg "Aktiviere Details"
Strg "Rauschen:"
Strg "Turbulenz"
Strg "Fraktal Summe"
Strg "Perlin"
Strg "Dichte"
Strg "Qualität"
Strg "Grenzwerte"
Strg "Schärfe"
Strg "Skala"
Strg "Details"
}
Node {
RsID 909
Strg "Rauschen:"
Strg "Turbulenz"
Strg "Fraktal Sum"
Strg "Perlin"
Strg "Schärfe"
Strg "Skala Multiplkator"
Strg "Details"
}
Node {
RsID 910
Strg "Primitive :"
Strg "Mischen"
Strg "Animation : "
Strg "0.00"
Strg "Dichte"
Strg "Unterseiten Flachheit"
Strg "Grenzwerte"
Strg "Oktaven"
Strg "Ausdauer"
Strg "Strecken Rauschen :"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Global Shape"
Strg "Typ :"
Strg "Dicke"
Strg "Falloff"
Strg "Aktiviere"
Strg "Dichte"
Strg "Oktaven"
Strg "Grenzwerte"
Strg "Ausdauer"
Strg "Skala"
Strg "Detail Rauschen"
Strg "Standard Werte"
}
Node {
RsID 911
Strg "Primitive :"
Strg "Standard Werte"
}
Node {
RsID 912
Strg "Mischen"
Strg "Animation : "
Strg "0.00"
Strg "Allgemein"
Strg "Dichte"
Strg "Unterseiten Flachheit"
Strg "Global Shape"
Strg "Standard Werte"
}
Node {
RsID 913
Strg "Mischen"
Strg "Animation : "
Strg "0.00"
Strg "Allgemein"
Strg "Nummer"
Strg "Radius"
Strg "FallOff"
Strg "Dichte"
Strg "Flachheit"
Strg "Global Shape - Kugeln"
Strg "Dichte"
Strg "Grenzwert"
Strg "Flachheit"
Strg "Bereich ausfüllen"
Strg "Standard Werte"
}
Node {
RsID 914
Strg "Mischen"
Strg "Animation : "
Strg "0.00"
Strg "Allgemein"
Strg "Dichte"
Strg "Global Shape"
Strg "Standard Werte"
Strg "Unterseiten Flachheit"
}
Node {
RsID 915
Strg "Mischen"
Strg "Animation : "
Strg "0.00"
Strg "Allgemein"
Strg "Dichte"
Strg "Unterseiten Flachheit"
Strg "Shape"
Strg "Dichte"
Strg "Schärfe"
Strg "Maßstab Multiplikator"
Strg "Details"
Strg "Standardwerte"
}
Node {
RsID 920
}
Node {
RsID 1000
Strg "Beispiel Gitter                   "
Strg "Grösse"
Strg "0.00"
Strg "Welle Amplitude"
Strg "0.00"
Strg "Wind Winkel"
Strg "x"
Strg "y"
Strg ""
Strg "Wellen folgen dem Wind"
Strg "Zeit aufheben"
Strg ""
Strg "System Periode"
Strg ""
}
Node {
RsID 1001
}
Node {
RsID 6999
Strg "Primitive Grösse"
Strg "0.00"
}
CMNU {
RsID 1000
Strg "&Einstellungen"
Strg "Benutzerdefiniert"
Strg "Standard"
Strg "Lösche Himmel"
Strg "Licht Wolken"
Strg "Federwolke"
Strg "Regnerisch"
Strg "Sturm"
Strg "Verschneit"
Strg "Smog"
Strg "Sonnenaufgang"
Strg "Kalter Sonnenaufgang"
Strg "Warmer Sonnenaufgang"
Strg "Klare Nacht"
Strg "Wolkige Nacht"
Strg ""
}
CMNU {
RsID 1001
Strg ""
Strg "32 x 32"
Strg "64 x 64"
Strg "128 x 128"
Strg "256 x 256"
Strg "512 x 512"
Strg "1024 x 1024"
Strg "2048 x 2048"
Strg "4096 x 4096"
Strg ""
}
CMNU {
RsID 1002
Strg ""
Strg "32 x 32"
Strg "64 x 64"
Strg "128 x 128"
Strg "256 x 256"
Strg ""
}
CMNU {
RsID 1003
Strg ""
Strg "Leeren"
Strg "Echtes Terrain"
Strg "Gebirge Bereich"
Strg "Runder Hügel"
Strg "Dünen"
Strg "Spitzen"
Strg "Täler und Spitzen"
Strg "Small Spitzen"
Strg "Medium Spitzen"
Strg "Great Spitzen"
Strg "Large Spitzen"
Strg "Erodierte Berge"
Strg "Kleine Berge"
Strg "Ordentliche Berge"
Strg "Glätte Berge"
Strg ""
}
CMNU {
RsID 1004
Strg ""
Strg "Glätte"
Strg "Mehr glätten"
Strg "Rauschen zufügen"
Strg "Normalisiere"
Strg "Erodiere 1"
Strg "Erodiere 2"
Strg "Erhöhen"
Strg "Niedriger"
Strg "Hügel"
Strg "Erklimmen"
Strg "Wenden"
Strg "Aushängen"
Strg "Null Kanten"
Strg "Gauss"
Strg ""
}
CMNU {
RsID 1005
Strg ""
Strg "256 x 256"
Strg "512 x 512"
Strg "1024 x 1024"
Strg ""
}
CMNU {
RsID 1006
Strg "Grösse"
Strg "33"
Strg "65"
Strg "129"
Strg "257"
Strg "513"
Strg "1025"
Strg "2049"
Strg "4097"
Strg ""
}
CMNU {
RsID 1007
Strg "Rauschen"
Strg "Perlin Turbulenz"
Strg "Konstant"
Strg ""
}
CMNU {
RsID 1008
Strg "Texture"
Strg "Carrara 4"
Strg "Pow"
Strg "Exponent"
Strg "Sin"
Strg "No change"
Strg ""
}
CMNU {
RsID 1009
Strg "Lighting"
Strg "Carrara 4"
Strg "2.5 D"
Strg "2.5 D physical"
Strg ""
}
CMNU {
RsID 1010
Strg "Typ"
Strg "Wolke"
Strg "Federwolke"
Strg "Alter Hochnebel"
Strg "Federwolkennebel"
Strg ""
}
CMNU {
RsID 1012
Strg "Genauigkeit:"
Strg "Schlecht (Schnell)"
Strg "Niedrig"
Strg "Akzeptierbar"
Strg "Gut (langsam)"
Strg "Hoch (Sehr langsam)"
Strg "Sehr Hoch (Sehr Sehr langsam)"
Strg "Benutzerdefiniert"
Strg ""
}
CMNU {
RsID 1013
Strg "Primitive :"
Strg "Box"
Strg "Kugel"
Strg "Halbkugel"
Strg "Zylinder"
Strg ""
}
CMNU {
RsID 1014
Strg "Typ :"
Strg "Kein"
Strg "Linear"
Strg "Rechteck"
Strg ""
}
CMNU {
RsID 1015
Strg ""
Strg "Turbulenz"
Strg "Fraktal Summe"
Strg "Perlin"
Strg ""
}
CMNU {
RsID 1016
Strg ""
Strg "32x32"
Strg "64x64"
Strg "128x128"
Strg "256x256"
Strg "512x512"
Strg "1024x1024"
Strg ""
}
Dlog {
RsID 400
Strg ""
}
Dlog {
RsID 402
Strg ""
}
Dlog {
RsID 403
Strg "Sonnen Eigenschaften"
}
Dlog {
RsID 410
Strg ""
}
Dlog {
RsID 411
Strg ""
}
Dlog {
RsID 412
Strg "Raw 8 bit"
Strg "Raw 16 bit (Intel byte, Little Endian)"
Strg "Raw 16 bit (Motorola byte, Big Endian)"
Strg "Raw-fp 32 bit (Intel byte, Little Endian)"
Strg "Raw-fp 32 bit (Motorola byte, Big Endian)"
Strg "Datei Format"
Strg "Breite"
Strg "0"
Strg "Höhe"
Strg "0"
Strg "Bildgrösse"
Strg "Raw Format Import"
}
Dlog {
RsID 413
Strg "Raw 8 bit"
Strg "Raw 16 bit (Intel byte, Little Endian)"
Strg "Raw 16 bit (Motorola byte, Big Endian)"
Strg "Raw-fp 32 bit (Intel byte, Little Endian)"
Strg "Raw-fp 32 bit (Motorola byte, Big Endian)"
Strg "File Format"
Strg "Raw Format Export"
}
Dlog {
RsID 414
Strg "Sind Sie sich sicher das Sie dieses Terrain 
bearbeiten wollen? 
Dies wird die liste aller Filter entfernen."
Strg "Ändern bestätigen"
}
Dlog {
RsID 415
Strg "Sind Sie sich sicher das Sie alle filter entfernen wollen?"
Strg "Entfernen bestätigen"
}
Dlog {
RsID 416
Strg "Fraktal Funktion"
}
Dlog {
RsID 417
Strg "Importiere Terrain Mesh"
Strg "Importiere Shader"
Strg "Voreinstellung Import Optionen"
}
Dlog {
RsID 418
Strg "Wollen Sie den Shader mit Ihrem Terrain exportieren?"
Strg "Voreinstellung Export Optionen"
Strg "OK"
Strg "Nein"
}
Dlog {
RsID 419
Strg "Vorschau Szenen Datei nicht gefunden."
Strg "Alarm"
Strg "OK"
}
Dlog {
RsID 420
Strg "Volumetrische Wolken Benutzerdefiniertes Licht"
Strg "OK"
Strg "Abbrechen"
}
Dlog {
RsID 421
Strg "Volumetrische Wolken-Optimierung Einst."
Strg "OK"
}
